To gain a greater understanding of the concepts involved, click on unique colors under the color heading on the right hand side of the chart to better differentiate between the four states or regions. Angus Maddison’s research shows clearly that the economic growth of the four leading world economies was in no way lineal. The four moving points on the graph represent the economies of China, Western Europe, the former URSS and the United States. Following on from his The World Economy: a Millennial Perspective, published by the OECD in 2001, Angus Maddison offers a rare british economy statistics into the history and political influence of national accounts and national accounting.
This approach is particularly interesting for developing countries which often lack the expertise or data to produce good national accounts and are thus deprived of a vital policy-making tool. For OECD countries, it is a reminder that policies need to be grounded in the reality of verifiable economic data if they are to succeed. For more information about the author and his books on world economy please see: www. This publication is available from the OECD Online Bookshop.
DCMS sectors contribution to the economy up by 3. The UK’s booming creative industries made a record contribution to the economy in 2016, new statistics show. 92bn, according to the figures published today by the Department for Digital, Media, Culture and Sport. 85bn in 2015 and it is growing at twice the rate of the economy. The sector now makes up more than five per cent of the UK economy’s GVA. Much of the increase has been driven by a boom in the computer services sub-sector. While this includes video games, it also covers wider digital industries.
5 billion in 2016, up 3. 6 per cent year-on-year and up 29 per cent since 2010. DCMS sectors now account for 14. 2 per cent of the UK’s GVA. Britain’s creative industries play an essential role shaping how we are seen around the world but as these new statistics show they are also a vital part of the economy.
The sector is now one of our fastest growing industries and continues to outperform the wider UK economy. This is a testament to the talent and drive of its workforce and we are working closely with them to make sure this fantastic success continues. I am delighted to see the sectors my Department supports contributing so positively to people’s lives and helping strengthen the economy, as we work to build a Britain fit for the future. The Government continues to back the creative industries sector.
5 billion since the scheme was introduced in 2013. 1 billion of inward investment in the film industry last year as a result of tax relief. The government’s UK Games Fund, which helps video game companies grow with grants to support new projects and talent, has just been extended until 2020. 80 million Creative Industries Clusters Programme competition which will boost innovation in the sector by part-funding research partnerships between universities and industry. Sport’s value to the UK economy has also increased by 4.
9 per cent year-on-year and by 28. 9 billion, although this does not include the sports broadcasting rights or sports advertising markets. The UK’s world leading digital sector has seen its contribution to the UK economy increase by 5. 8 per cent between 2015 and 2016, and by 23. The Government recognises the value of the UK’s digital sector. Two weeks ago the Prime Minister and Chancellor hosted a tech roundtable and reception at Downing Street and earlier this year the Government published its Digital Strategy to help make the UK the best place in the world to start and grow a digital business. 33m from the Industrial Strategy Challenge Fund.